Do: Pilgrims of the Flying Temple

[Do] Buffalo Wings (Final?)

I think I've settled on a color palette for the rest of the illustrations. Fewer blacks, but include one "hot" spot of intense red to contrast wherever the blacks are. Everything else is auburn and orange, with sepia throughout. Once again, you can see the process in the video below.

 

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[Do] Video: Sepia Atmospheric Perspective

It's been a while since I posted a screencast, so here's one of my process coloring one of Liz Hooper's black and white illustrations. (In HD Widescreen!)

http://www.youtube.com/watch?v=kJ-76YVcTsE

So, I'm taking her black and white pencil illustrations and adding sepia tones to create atmospheric perspective.

For each plane of perspective, I use quickmask and a soft brush to outline each subject.
Then I use that selection to make a layer mask around that subject, so only the subject is visible.
Then I use a screened color overlay on that layer so that the blacks turn into my desired sepia tones.

Repeat for each plane of perspective, making sure that the closer subjects are darker and higher contrast while the farther subjects are lighter and lower contrast.

Once the colors are in place, I add an offwhite paper texture on top of everything and Multiply that, to give everything a warm tone. I carefully mask out sections that should be lighter, though.

After that, I screen a grayscale watercolor texture to the paper texture, so the whites are knocked out of the paper, creating a cloudy washy feel. I add several of these watercolor textures to the clouds to they are brighter than the sky in the background.

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[Do] Work In Progress - Cowephant

A first coloring pass at another one of Liz's big illustrations. Got just one more to do after this one, then I'll do a second pass on the rest of the batch using some of the advice y'all gave me in the last art post.

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[Do] Work in Progress - Coloring Liz Hooper's Illustrations

More here

I'm going through Liz Hooper's grayscale illustrations and adding some color to create more atmospheric perspective. Lower contrast is farther away, higher contrast is closer. I just don't know if it looks muddy now. Hmm... Work continues.

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Mechaphor

Mechaphor
noun. A game mechanic acting as a metaphor for a concept in your game's setting, philosophy or general theme.

Example:

In Space: 1889, the system uses cards instead of dice because cards are a sign of more civilized culture than the thuggish brutes who roll dice in alleys. This is a mechaphor for the aloof Victorian attitude.

In Agon, you roll attack dice in your right hand and defense dice in your left hand, just as you would a sword and shield. This is a visceral mechaphor for brutal ancient combat.

In Do: Pilgrims of the Flying Temple, a bag with black and white stones allows each player's decisions in the short-term to have long-term consequences for the whole group. This is a mechaphor for karma.

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