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Meatbot MassacreClient: Greg StolzeWeb Site and Title DesignIn a distant future, the world is finally at peace. It turns out the secret to ending global conflict was to restrict violence to weekly televised gladitorial combat between giant monsters piloted by untreatable psychotics."It's the only mecha game where a critical hit can force the robot to throw up the pilot!"This was my first freelance design job for an independent game designer. The unique "ransom" distribution model used for the game led to Greg Stolze and I being interviewed on NPR and getting a Rave Award from Wired Magazine. |
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